Legendary Wind-Up Key
Spell Quick

Legendary Wind-Up Key

  • Archetype:
  • Wind-Up

  • View:
  • 2771




Change all face-up "Wind-Up" monsters you control to face-down Defense Position.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
30± 6/ 100
Power Score
Intrinsic 30
Deck 30

Legendary Wind-Up Key — Power Evaluation

Final Score: 30 ± 6 · Confidence: Medium

  • Intrinsic: 30 · Deck: 30 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

The card's text only flips the controller's own face-up Wind-Up monsters to face-down Defense Position. It converts nothing into board, cards, or interaction against the opponent, so the score stays low. Its presence in all 4 sampled decks, always alongside Wind-Up partners at 100%, shows it is a practical niche tool, not a high-power card. The Wind-Up archetype identity and a single-copy slot cost limit the generic portability and deck score, and the lack of combo evidence keeps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 45 It is a Quick-Play Spell played in 4 of 4 sampled Wind-Up-adjacent decks at 1 copy each, but no searcher or hand-route evidence exists (observed deck inclusion; no combo stats).
Combo & Conversion 15 Its text does nothing without face-up Wind-Up monsters to flip, and combo data is empty, so no starter or payoff role is observed (verified text; inferred conversion).
Resource Economy 10 It is a card-for-nothing play with no draw, search, or recursion in its text, so it costs a card for a repositioning effect (verified text).
Effect & Interaction 5 It affects only the controller's own monsters and has no opponent-facing negation, removal, or floodgate clause (verified text).
Material Utility 10 Its body is a Spell and never becomes material. It also does not change the material value of Wind-Up monsters beyond their position (verified text).
Resilience & Flexibility 25 No evidence exists on how it survives a negate or how it can be used across turns; as a Quick-Play it has some timing flexibility, which is inference from the card type alone.
Deck-Building Efficiency 60 It is run as a single copy in each sampled deck, so it takes one slot with no garnet or lock restriction, though it is useful only in a Wind-Up shell (observed deck copies; verified text).

Calculation

Weight profile: Utility / no clear role default (no secondary blend applied; Floodgate secondary noted but not weighted). Intrinsic ≈ 30, Deck ≈ 30, Meta = provisional. Modifiers: Archetype-restricted utility (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy Spell that fits a Wind-Up shell without a garnet or lock cost
  • Consistently included alongside Wind-Up partners in sampled decks (observed)

Weaknesses

  • Does nothing on its own; requires face-up Wind-Up monsters to have any effect
  • No card advantage, search, or opponent interaction in its text
  • No combo evidence, so its real board conversion is unverified

Counters / choke points

  • Any effect that stops it from resolving or negating it in response (generic spell negation; inferred)

Best use

Utility repositioning tool for a Wind-Up board. Decks: Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: flips all face-up Wind-Up monsters you control to face-down Defense Position; Quick-Play Spell, Wind-Up archetype, legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Included in 4 of 4 sampled decks at 1 copy each; Top partners are Wind-Up monsters at 100% co-occurrence
  • Inferred: Utility role: no opponent interaction or card advantage in text; Dead outside Wind-Up boards, so archetype-restricted modifier applied
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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